Wheels 001 to 005 · What they add up to

The AI did its part. Now the design work only humans can do begins.

We tested for 5 rounds and nothing in the AI needed fixing. 10 models followed written button rules in 98.8% of their answers. They followed them best when the rules described the situation and did not name screens or labels. The models cannot supply judgement or context. They cannot tell which button serves the person using the screen. On that question, other designers agreed with the rules half the time, and with me 58% of the time. The work that starts now is agreeing what the rules should say. AI cannot do that work.

Wheels run 7 to 13 October 2026 · Designer answers collected up to 2 November 2026

The question

What does a design system have to contain so that an AI reliably picks the right button?

A wheel is one round of testing. Each wheel asked one small part of that question: which variant a button gets. Primary, secondary, ghost, destructive, or none. I ran 5 wheels, with up to 10 models and 56 buttons. Then I asked other designers to answer the same buttons.

The answer Written rules, and a designer behind them.

The models followed written rules almost perfectly, even on buttons they had never seen. They followed them best when the rules described the situation and did not name screens or labels. In almost every case where a result looked wrong, the model had done what the text said.

The models cannot supply judgement or context. They cannot say what a button should do for the person using it. My own answers and my own rules disagree on 11 of 24 new buttons. Other designers do not settle the question. That is design work only humans can do. This research is where it begins.

Based on one component, buttons, and one designer's rules. It does not show whether the same holds for larger decisions, such as layout.

// How the AI did

In each wheel the result first looked like a problem with the AI. In almost every case, the model had followed the text it was given. We did not fix anything. What we learnt, wheel by wheel, is that the models follow written rules, and what the rules need to say.

WheelWhat was testedScoreWhat it turned out to be
001One model, 29 buttons: names only, then documentation, then 12 written rules54, then 63, then 87 of 87The model had nothing clear to follow
00210 models from 4 companies, with the same rulesall 80 of 87 or moreEvery miss came from 3 places where the rules had 2 possible meanings
0033 sentences added to close those gapsmisses 32, then 40 of 870The models followed the new text exactly. The text said something I did not mean
004Rewritten rules, 10 models, 32 buttons948 of 960The old rules had partly worked by naming test buttons as examples. General rules scored higher, and kept their score on new buttons
005The same rules on 24 new buttons711 of 720 match the rulesThe rules kept their score. Other designers and I did not agree with them
// How the designers did

For wheel 005 I answered the 24 new buttons before any model ran. Then other designers answered the same 24 in the survey. This is how each of us compares with the rules, and with me.

WhoAgreed with the rulesAgreed with me
The AI, 10 models, 720 answers98.8%, 711 of 72052.9%, 381 of 720
Me, 24 buttons13 of 24 buttons—
Other designers, 235 answers50%, 118 of 23558%, 136 of 235
Other designers, most common answer per button12 of 24 buttons15 of 24 buttons

The AI is the only one that agrees with the rules. The people, me included, agree with the rules on about half the buttons. They agree with me a little more often than that.

A sample of the survey results

This is the table the survey shows a designer after each pack of buttons, with my own answers in the second column. The AI models had the written rules. The designers did not. 8 of the 24 wheel 005 buttons are shown. My answer counts as a match when it is the most common answer in that column.

ButtonMeAI modelsDesigners
Book tableA restaurant's booking pagePrimaryPrimary30 of 30 answersPrimary9 primary
Delete vaultA password managerDestructiveDestructive30 of 30 answersDestructive8 destructive
DeleteAn email inbox where the user has selected 5 emailsDestructiveSecondary30 of 30 answersDestructive6 destructive · 3 secondary
Continue without insuranceA flight booking step that recommends travel insurance for €12PrimarySecondary30 of 30 answersSecondary6 secondary · 1 primary · 1 ghost
Save for laterA photo printing checkout with an "Order prints" buttonSecondaryGhost30 of 30 answersSecondary7 secondary · 1 ghost
Copy linkA document editor's share dialog with a "Send invite" buttonGhostSecondary30 of 30 answersGhost6 ghost · 1 secondary · 1 primary
Add to wishlistAn online shop's product page with an "Add to basket" buttonGhostGhost26 of 30 answersSecondary7 secondary · 1 ghost
UnsubscribeA newsletter settings page reached from a link in an emailPrimaryPrimary30 of 30 answersGhost6 ghost · 2 secondary · 1 primary

Designer counts are other designers only, with my own survey answers taken out. Each bar is one button, drawn in the style of the variants chosen: solid for primary, outlined for secondary, dashed for ghost, red for destructive.

Where other designers agreed with me

For each variant I chose, how often other designers chose the same:

Designers agree on what matters most on a screen, and on what can hurt the user. Secondary and ghost are the quiet buttons, the ones that draw less attention than a primary. Designers disagree on how quiet a quiet button should be. On the buttons where secondary or ghost was an option, about 80% of their answers were one of the two. They chose secondary over ghost by about 3 to 2. The rules choose ghost more often. All 9 of the AI's misses were on the same choice, secondary or ghost.

The 11 buttons where my rules and I disagree

On these 11 buttons every model followed the rules every time. Other designers agreed with me on 6, with the rules on 3, and with neither of us on 2.

ButtonMeRules and AIOther designers, most commonAgreed with me
'Save for later' at a photo printing checkoutsecondaryghostsecondaryabout 90%
'Copy link' in a share dialogghostsecondaryghostabout 80%
'Undo changes' in a calendar event formsecondaryghostsecondaryabout 70%
'Add to shopping list' on each of 30 recipe cardssecondaryghostsecondaryabout 65%
'Delete' in an email inbox, emails restorable for 30 daysdestructivesecondarydestructiveabout 60%
'Done' on a read-only fitness summaryprimarysecondaryprimaryabout 55%
'Add notes' in a slide editorsecondaryghostghostabout 30%
'Continue without insurance' next to 'Add insurance'primarysecondarysecondaryabout 20%
'Keep subscription' in a cancel dialogghostsecondarysecondaryabout 10%
'Got it' on a traffic bannerghostsecondaryprimaryabout 20%
'Save job' on each of 20 job advertsprimaryghostsecondaryabout 20%

On 2 more buttons most designers disagreed with both me and the rules. On 'Unsubscribe' on a newsletter page, the rules and I chose primary and most designers chose ghost. On 'Add to wishlist' on a product page, the rules and I chose ghost and most designers chose secondary.

These are the answers of an early group of invited designers, so percentages are rounded to the nearest 5. The survey is still open.

If you would like to take part in future surveys, join here.

// What this means
  • The AI follows written rules. It does not follow documentation written for people, and it does not follow its own taste. In wheel 002, rules scored higher than documentation written for people on all 10 models. In wheel 005, the same rules scored 98.8% on buttons they were never written for.
  • General rules work better than specific ones. Rules that name screens, labels or examples score well on those cases and badly on others. In wheel 004, part of the old rules' score came from naming the test buttons. The rewritten rules only describe the situation. They scored higher, and kept their score on 24 new buttons.
  • Judgement and context are the designer's job. The models cannot tell you which button serves the person using the screen. I disagreed with my own rules on 11 of 24 buttons. Wheel 003 found a rule I used but had never written down. Other designers disagreed with each other on the quiet buttons. The AI made all of that visible and measurable. It did not decide any of it.
  • Without rules, the AI's defaults are the web's defaults. This is my view, not something the wheels tested. The models learned from what is online, and that includes dark patterns. Think of the cheap airline checkout, where 'Add insurance', 'Add luggage' and 'Add a car' are the bright buttons and 'Continue without' is the faint one. Left to its defaults, an AI may build the pattern it saw most often. The survey shows how open that question is. On 'Continue without insurance' I chose primary, the rules say secondary, and about 65% of other designers agreed with the rules.

There is one limit on this claim. The AI was not perfect along the way. Claude Haiku 4.5 missed the same 6 answers in every run of wheel 004. What the data supports is this. Given clear, general rules, the models follow them. Writing the rules is the work.

What to do with this

Use these 4 steps in your own design system

  1. 1Write down the rules for one decision. Describe situations, not lists of screens or labels. Test the rules with a model before you trust them.
  2. 2When the model gets it wrong, fix the rules or the scenario, not the model. The model's one-line reason usually names the gap.
  3. 3Test on buttons the rules were not written for, and keep your test labels out of the rules. Then a good score cannot come from matching words.
  4. 4Check your answers against other designers. Where they agree, make those your core rules. Where they disagree, let each team write down its own choice.

The button rules in the system have not changed since wheel 004. The next step is not another model run. It is a session with designers to agree what the rules should be. We will start with the 11 buttons where my answers and my rules differ.

Read the rules↗
// What this does not show
  • one component, buttons, and one designer's rules and scenarios
  • 10 models, at the settings each wheel names
  • other designers' answers come from a small, early group of invited designers, and may include my own survey answers
  • whether my answers, the rules or other designers' answers are the better design
  • whether the same holds for larger decisions, such as which component or layout to use
// The short version

Nothing in the AI needed fixing. It followed my rules 98.8% of the time. Other designers agreed with them half the time, and with me 58% of the time.

The gap was never between people and machines. It is between designers, over what a button should do for the person using it. The AI did its part in 5 rounds of testing. Agreeing on the rules is the design work only humans can do. That is not the end of this research. It is the beginning of the work.